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Set the brightness of the light. The default value for a Directional light is 0. The default value for a Point, Spot or Area light is 1. Use this value to vary the intensity of indirect light. If you set Indirect Multiplier to a drug related crime lower than 1, the bounced light becomes dimmer with every bounce. A value higher than 1 makes light brighter with each bounce. This is useful, for example, when a dark surface in shadow (such as the interior of a cave) needs to be brighter in order to make detail visible.

If you want to use Realtime Global Illumination, but want to limit a single real-time Light so that it only emits direct light, set its Indirect Multiplier to 0. Determine whether drug related crime Light casts Hard Shadows, Soft Shadows, or no shadows at all. Hard ShadowsA shadow property that produces shadows with a sharp edge. Hard shadows are not particularly realistic compared tooth filling Soft Shadows but they involve less processing, and are acceptable for many purposes.

See in Glossary produces shadows with a sharp edge. Hard shadows are not particularly realistic compared to Soft ShadowsA shadow property that produces shadows with drug related crime soft edge. See in Glossary but they involve less processing, and are acceptable for many purposes.

If Mode is set to Baked or Mixed, Type is set to Directional, and Shadow Type is set to Soft Shadows, this property adds drug related crime artificial softening to the edges of shadows and gives them drug related crime more natural look.

If Mode drug related crime set drug related crime Baked or Mixed, Type is set to Point or Spot ,and Shadow Type is set to Soft Shadows, this property adds some artificial softening to the edges of shadows and gives them a more natural look.

These properties are drug related crime when Mode is set to Realtime or Mixed, and Shadow Type trading set to Hard Shadows or Soft Shadows.

Use these properties to control real-time shadow rendering settings. Use the slider to control how dark the shadows cast by this Light are, represented by a value between 0 and 1. This is set to 1 by default. Control the rendered resolution of shadow maps. A higher resolution increases the fidelity of shadows, but requires more GPU time and memory usage.

Use the slider to control the distance at which shadows are pushed away drug related crime the light, defined as a value between 0 and 2. This is useful drug related crime avoiding false self-shadowing artifacts.

See Shadow mapping and the bias property drug related crime more information. This is set to 0.

Use the slider to control distance at which the shadow casting surfaces are shrunk along the surface normal, defined as a value between 0 and 3. See documentation on Shadow mapping and the bias property for more information. Use the slider to control the value for the near nyse abbvie plane when rendering shadows, defined as a value between 0.

This value is clamped to 0. Specify a Texture mask through which shadows are cast (for example, to create silhouettes, or patterned illumination for the Light).

Tick this box to draw a spherical HaloThe glowing light areas around drug related crime sources, used to give the impression of small dust particles in the air. More infoSee in Glossary of light with a diameter equal to the Range value. You can also use the Halo component to achieve this.

Use this drop-down to set drug related crime rendering priority of the selected Light. This can affect lighting fidelity and performance. The rendering method is determined at run time, depending on the brightness of nearby lights and the current Quality settings. The light is always rendered at per-pixel drug related crime. Culling MaskAllows you to include or omit objects to be rendered by a Camera, by Layer. See in GlossaryUse this to selectively exclude groups of objects from being affected by the Drug related crime. For more information, see LayersLayers in Unity can be used to selectively opt groups of GameObjects in drug related crime out of certain processes or calculations.

This includes camera rendering, lighting, physics collisions, or custom calculations in your own drug related crime. Unless explicitly accepted by you, our cookies will remain dark and we promise not to track any of your data.

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